
Dante
The poet, lost in the dark wood. He fights with a quill and his Book.
A game by Gianluca Scattarella

A souls-like through Dante’s Divine Comedy, where every strike is a verse.
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The game
Dante carries no sword. Every attack is a verse he writes in his Book with a quill, and the letters tear off the page to strike. Combos are lines of poetry; spells cost Inspiration, which landed hits restore.

Every choice makes Dante's soul lighter or heavier. The judges of the dead read it, and the fights change with it.
Deliberate fights, stamina and parries. The Souls you lose when you die must be recovered.
Places, guardians and verses come from the Commedia. Dialogue in Italian and English.
Characters

The poet, lost in the dark wood. He fights with a quill and his Book.

The guide sent by Beatrice. He rises from the fog as the beasts close in.

The judge of the dead, half man and half serpent: he coils his tail to pass sentence.
Gallery
In-game captures from the vertical slice.
The journey
Dante's journey does not end in Hell. The game follows the whole Commedia.
First
The nine circles of Hell, from the dark wood to the frozen lake of Cocytus.
Then
The mountain of penance, terrace after terrace, up to the Earthly Paradise.
At last
The nine heavens, up to the Empyrean.
Follow
A devlog post every few days: new places, creatures and verses as they are made.
Press and business: gianlucascattarella@gmail.com