3D Artist · Environment Artist · Art Director
ItalianoServices
I'm Gianluca Scattarella, a 3D artist and environment artist working between Viterbo and Rome, and remotely for studios and clients anywhere. I take a project from the first sketch to the final frame: concept, 3D models, renders, real-time scenes, animation and the graphic design around them.
3D modeler
3D Modeling
Products, vehicles, props, characters and environments as clean 3D models, ready for stills, animation or a game engine. Hard-surface and organic, with sensible topology and textures to spec.
For brands, product companies and game studios
See the 3D models →3D renderer
3D Rendering & Architectural Visualization
Interiors, exteriors and products rendered for sales material, listings and presentations, in real time with Unreal Engine 5, plus furnished plans that read at a glance.
For architects, developers, estate agents and product brands
See the architecture →Environment artist
Environment Art & Unreal Engine
Real-time environments you can walk through, lit, look-developed and optimised to run smoothly, with the technical art that keeps a scene shippable.
For game and virtual production studios
Watch the environments →Concept artist
Concept Art
Characters and creatures from first thumbnail to colour key: line art you approve before any colour goes down, and silhouettes and turnarounds that hand over cleanly to 3D.
For games, books and brands
See the concept art →3D animator
Animation & Motion Design
Product spots, logo animations, short explainers and character cycles, animated and rendered in Blender and After Effects, like the work I made for ApplaudArt and VIBAS.
For brands and agencies
Watch the animation →Graphic designer
Graphic Design
Layouts, brand systems and interfaces in Figma, with components and design tokens for a clean handoff to development. This site is one of them.
For companies and startups
Ask me for samples →Art director
Art Direction
Setting the visual target and holding it across a team: references, style guides, colour and lighting keys, and reviews artists can act on. Briefs, milestones and a pipeline that moves work from concept to 3D to engine.
For studios and projects with several artists
How I direct →
Where I work
A 3D artist, 3D modeler and renderer for projects in Viterbo and Rome, and remotely anywhere in Italy and abroad. I write and work in Italian and English.
How a project runs
You tell me what you need
A few lines are enough: what it is for, where it will be used and when you need it.
I tell you how I would make it
An approach, a timeline and a quote, before any work starts.
We review it as it takes shape
Checkpoints agreed up front, so changes happen while they are still cheap.
You get the files you need
Delivered in the formats your project actually uses.
Tell me about your project
Freelance work, a seat in the right team, or a question about how something was made. I read everything that arrives, and I answer.