Zerply dies today and credits cost $14.99 a month
Zerply switches off today; MobyGames now charges $14.99 a month for the credits studios left off. Nobody is paid to keep the record of who made the work.
The Monday column. One argument a week about how games, film and 3D work get made, and what the industry is doing to the people making it.
6 articles · latest 28 Sept 2026
Zerply switches off today; MobyGames now charges $14.99 a month for the credits studios left off. Nobody is paid to keep the record of who made the work.
A UV mapping error on a bathroom door got read as generative AI, and a developer's wife got mistaken for text-to-speech. The industry spent a year adopting these tools and built nothing that lets an artist prove the work is theirs.
Blizzard dated Diablo 5 for 2029 to show confidence, and Level-5 ran a machine through its showcase. The presentation is the one thing with a real deadline.
A streaming cap set at the break-even line, a disc correction nobody found implausible, and a tape format that abandoned nine generations of its own archive. Access is being priced by the hour and the only copies anyone still owns are the ones sitting on a shelf.
The place a generative model would genuinely cut a studio's costs is the long tail of hand-authored content, and that is the one place Nvidia's neural pass does not go. It edits the finished frame instead, after the money is spent and the artists have gone home.
We have the tools to build entire universes. We use them to rebuild the same corridor from fifteen years ago, in 8K.
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