Capcom REX Project: rebuilding RE Engine for AI
Capcom's REX project rebuilds the RE Engine so AI can drive its tools. Two subsystems are already public, partly so models have something to learn from.
Game reviews with a score, plus the craft behind them: what a design decision cost the team that built it, and why a game looks and runs the way it does.
95 articles · 28 scored reviews · latest 4 Oct 2026
Capcom's REX project rebuilds the RE Engine so AI can drive its tools. Two subsystems are already public, partly so models have something to learn from.
Fuse Games fixed the vehicle tick rate at 60 and made 60fps the floor on every box. Reviewers still lose the track at top speed.
Eleven verdicts average 7.5 across a three-point range, and what reviewers kept hitting was the map. A patch fixed most of it the day after launch.
Eight verdicts average 9.0 across a two-point range, four days before release. The PC Metascore sits six points under the PS5 one.
Score 8 from five verdicts spanning 6 to 9.5. Reviews landed five days early, most of them campaign-only, and the split is about level structure.
Rockstar re-engineered GTA 6's weather to be localized and persistent. Those two words break assumptions an open world of that size is usually built on.
Eight verdicts average 9.0 and Steam still reads Mixed. A 150GB install for a PS2-era bonus and a memory leak past 20GB are doing the damage.
Handheld Switch 2 renders at 720p so the remaster can afford its new lighting and denser foliage. On PC the same rework ships as full path tracing.
Five verdicts on Minecraft Dungeons II run from 6 to 9. A three-point spread on a sequel critics agree refines rather than reinvents.
Urban Games paid its best modders, gave them early builds and a say in the tools. Their work ships on day one, on PS5 and Xbox as well as PC.
A palette I'd happily steal, townspeople built from a handful of boxes, and a cat that only jumps where the game allows. A thin 6 from me.
Undead Labs went independent from Xbox and cut staff on the same day, 22 September. That timing follows from how runway funding works.
Two buyers for the Hellblade studio fell through, so Xbox opened closure consultation on 22 September. Booty says the reset is three-quarters done.
Six verdicts average 9 across a 2.5-point spread, from a perfect score down to a 7.5. Kyle Thompson drew, coded and designed all of it himself.
Six verdicts average 7.5 across a 2.5-point range. What splits them is The Grounds, the open-world hub EA spent the year building.
Rockstar's guidelines end the big extraction projects and route paid work through its own storefront. What survives is the mod that brings its own assets.
Eleven verdicts average 8.0 across a four-point spread. Reviewers agree the atmosphere is franchise-best and argue about the stealth on top of it.
Eight verdicts average 7.5 across a six-point range. Reviewers agree the environments are career-best work and disagree about nearly everything else.
Rebel Wolves will keep the 30-day clock in a sequel only where a story fits it. That clock is also what paid for a world no single player finishes seeing.
Staff posted farewells on 16 September and Kotaku's sources say the studio is finished. MindsEye was built to prove a creation platform that never arrived.
Rare's N64 guards felt clever because of how they fell over. Agent 64 rebuilt the reaction animations and treats readability as the design goal.
Nine verdicts average 8.8 across a three-point spread. The marks it drops are almost all for the most expensive thing in the game.
Team Ninja's alpha demo runs to 30 September and says outright that the character creator is in progress. That is the last cheap moment to move a body rig.
Bungie pushed Marathon's September update to 8 December and dropped the season calendar. What that calendar was doing upstream, in the art pipeline.
Ubisoft moved Retold from 1 October to 3 December on 14 September, after the build had already gone gold. A Snowdrop rebuild is why that reads oddly.
Nightdive confirmed the campaign its own Steam leak gave away. Three missions, five enemy types, full reveal 2 November, built on a 1998 engine.
Seven scored verdicts average 6.8 across a three-point range, and the part reviewers hit hardest is the commentary EA expanded with generative AI voice.
Polyarc shut on 11 September with 29 people out. The art discipline Moss was built on was the right answer to a platform that stopped paying for it.
Square Enix is shipping the FF7 trilogy finale on a single Blu-ray you cannot play until it finishes downloading. The arithmetic is worth following.
Sony cancelled Physint in June. Xbox picked it up. The game runs on Decima, built by Sony's own Guerrilla, and no Decima game has shipped on an Xbox.
Twenty-four verdicts average 7.5 across a five-point spread. Metacritic 78, and the lowest-scored PlayStation Studios game of the PS5 generation.
Bulkhead's 100-player shooter hits Steam early access today at $39.99. The map is 256km², and every match is decided inside a 2km box drawn fresh each round.
Nintendo's general Direct runs at 16:00 Italian time and is billed at roughly 45 minutes on Switch 2 games shipping this winter. Watch it here.
Nintendo dated Metroid Ravenous to 28 January and closed on a 3D Kirby for spring. Every announcement from the winter Direct, with dates and platforms.
Eight launch-day verdicts average 9, running from an 80 to IGN's 10. Five years of early access ended today, and snow is the hardest biome for this art style.
Ubisoft cancelled 1666 in 2013 and Désilets got the rights back in 2016. What reached early access on 25 August is a different-sized game.
Refused classification over a power-up that gets you high, Halloween launched on 8 September everywhere but Australia — and cut a second buff days earlier.
Nintendo dated the Ocarina of Time remake to 5 November on Switch 2. Within an hour the argument had moved to a roughness value on Link's face.
Sega announced Super Game in 2021 and weighed ¥100 billion over five years. Its president now says the scale of running the service is what stopped it.
Six verdicts run from a 6 to a 9 and average 7.5. The disagreement sits over one decision — the playset became four open-world islands.
Two aggregators read roughly the same handful of reviews and landed nineteen points apart. The pool is eight critics deep, and the game barely exists yet.
4A Games says the performance mode holds 4K, 60fps and ray tracing on a standard PS5, not only the Pro. Corridors are what make that promise affordable.
Ten verdicts average 8 and run from 6 to 9.5, a three-and-a-half point spread. The characters animate at 12 and 24fps on purpose.
Sony runs a State of Play and a State of Play Japan one after the other at 15:00 Italian time, and closes the first with an extended look at FF7 Revelation.
The studio behind one of Steam's top sellers put most of its staff on unpaid leave before launch. A senior technical artist said so publicly.
Three scored verdicts average 8.3 a week into paid early access. The defence everyone is praising is built from footage broadcast cameras barely shoot.
Title Update 1.0.7 adds a Perk Effects switch, so the emissive aura on Edward's gear can be shut off. Live today at 14:00 UTC.
Twelve verdicts average 8, running from 6 to 9.5. The thirty-day clock is what splits them, and it is an environment budget problem before it is a design one.
Twelve verdicts average 8.5 and the spread is unusually tight. The complaint that keeps coming back is the one Capcom wrote into the story on purpose.
The Switch 2 port everyone wrote off after a 15fps demo is reviewing at 91. Six verdicts average 9.5, and almost nobody docked it for the cuts.
A decade of Valve's internal builds surfaced. The 2009 Portal 2 test rooms used Team Fortress 2 arms and leftover Half-Life 2 zombies as stand-ins.
Five published verdicts average 8/10. The high scores love the cinematic super-shots, the lower ones want the football back, and Tamsoft's answer is a parry.
Tarnished Edition arrives on Switch 2 on 28 August, a year after a Gamescom demo reportedly ran at around 15fps.
Rockstar showed 27 minutes on a base PS5 and confirmed no frame rate. The number everyone is quoting is a deduction, and the reason behind it is the CPU.
Netflix at 3pm ET, YouTube six hours later, thirty minutes captured in-game on PS5. Four things to look for that a curated trailer usually hides.
EA and Lucasfilm's Clone Wars tactics game landed today at 87 on OpenCritic from nineteen critics. The six outlet scores I could verify average 8.5.
The Planet's Crisis trailer showed the Weapons, a new summon, Vincent and Cid playable, and three new ways to move around the world.
Twenty published scores run from 7 to 9.5. The split is about whether a sequel is allowed to throw away the thing that made the series famous.
CD Projekt Red's second free overhaul of an eleven-year-old game buries a real global illumination rework inside a list of thirty-plus upgrades.
Songs of the Past lands eleven years after Blood and Wine, and a free Remastered upgrade arrives on 29 September.
The Blood of Dawnwalker gets a 60fps mode on PS5, PS5 Pro and Series X in the day-one patch, days after Rebel Wolves said the ceiling was fixed.
Two hours of trailers, and most of what you learn from them has nothing to do with the games being announced.
CD Projekt Red confirmed The Witcher 4 is targeting a 2028 release, its first game built on Unreal Engine 5 instead of the studio's own tech.
Embark Studios says the next Arc Raiders Expedition, opening in September, will be the last until early 2027.
Game Freak's first real-time action RPG averages a firm 7 across eight scores, split between critics who found something new and something unfinished.
Fans compared new Tides of Annihilation footage to old trailers and called it a beauty nerf.
Sony is phasing out physical PS5 discs from January 2028, and this week it reminded players their digital library is a revocable license, not a purchase.
Screen Burn's 18-minute reveal confirmed a first-person Silent Hill, a six-month PS5 timed exclusive and a lot of the series' trademark fog.
Rebel Wolves' vampire RPG ships with a 30fps Quality mode and a 40fps Balanced mode on PS5, PS5 Pro and Series X — no 60fps option at all.
Game Science's 15-minute reveal trades the staff-and-transformation combat of Wukong for a grounded sword that blocks and parries.
Master Collection Vol. 2 reviewed to a 9.0 average this week, and the headline is simple — MGS4 is off PS3 for the first time ever.
Modern Warfare 4's PC beta moves shader compilation out of your first match and into a background process before you even hit play.
Black Pony Immersive went public this week, two years after Microsoft closed Arkane Austin and let 96 people go. The headlines are about the founders.
Bloomberg reports Guerrilla is stripping the live-service layer out of its Horizon spin-off after bad playtests.
Eclipse Glow Games built a full-scale cathedral in Chengdu just to run its first public hands-on.
Game Developer got current EA employees on the record about the $55 billion take-private, including staff at stable studios like Maxis.
Frogwares ditched the open-world detective formula for tight survival horror, and critics gave it a full aggregate jump for the change.
The Deus Ex and System Shock designer retired after 44 years. Immersive sim spaces are still the hardest thing an environment artist gets asked to build.
Three separate teams of ex-Epic people are building AI-first alternatives to Unreal, all promising small teams doing the output of fifteen.
A leaked Age of Hatred Collection would put Diablo 4 and both its expansions on Switch 2 next month.
Wolf Haus Games is shipping the open-world co-op cult sim Join Us with about a dozen people and no generative content tools.
The reviews landed with premium early access, and they are a full grade above the original. Around thirty people made this.
Ternox Games got its PlayStation publishing agreement terminated with no explanation, cancelling STONKS-9800 on PS5 and pulling thirteen older titles.
An ex-Echtra developer posted gameplay from the shuttered Star Wars action-RPG a year after cancellation.
Four minutes of Coco, Donald and Goofy playable for the first time, and a release window Square Enix put a number on.
Warner confirmed the sequel with no trailer and no date. The Avalanche job postings point at live-service, which changes what the art team has to build.
The Omertà Collection gave Mafia Definitive Edition a free native 60fps rebuild on PS5 — but left Mafia II and III untouched.
Night School Studio, best known for Oxenfree's painted-parallax world, is shutting down six weeks after its last release.
Marcus Lehto's complaint about Campaign Evolved's Forerunner ring names a real environment-art problem: ancient scale read through new-build surfacing.
Every Insomniac game before this one made you pick between ray tracing and 60fps. Wolverine's default mode is both, on base PS5 hardware, not the Pro.
A Bluesky post, a scorched-earth CEO quote, and a denial — that's the fight everyone's covering.
EA's Saudi-led buyout closed at $210 a share on 4 August. Nine days later came a reported $700 million in annual cuts, and BioWare is the name being said.
An 87 on OpenCritic, a Mixed on Steam, and a forty-point gap. Forty-odd reviews in five languages point at art direction as the shared complaint.
Epic showed UE6 at Unreal Fest, Verse is becoming the gameplay language, and half the internet decided C++ is dead.
The autumn avalanche hasn't started yet, which makes this the one month you can actually finish something.
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