Home

Valheim 1.0 ends five years of early access, near flawless

Games9 September 2026 · 4 min

Review by Gianluca Scattarella

3D Environment & Technical Artist

Valheim — Games on Backdrop

Iron Gate’s Viking survival game left early access today, 9 September 2026, five years and seven months after it went in. Across the eight scored verdicts I could verify on launch day, the average is 9, and the range runs from 8 up to a perfect 10 at IGN. The 1.0 build also lands on PS5, Switch 2 and Xbox Series X|S, which is new — Valheim spent its entire early access on PC.

Eight is a small sample and I am labelling it as one. More will file through the week and the number will move.

What separates an 80 from a 100

The top of the range reads Valheim as a promise kept. IGN’s verdict is that the survival crafting adventure it set out to be has been fulfilled, gorgeous art style and breathtaking scope included. The two 80s, from PCGamesN and Screen Rant, both put their reservation in the same place, and PCGamesN says it in the headline: gorgeous, if you can handle the journey.

That is a spread about patience rather than about craft. Nobody in the eight is arguing that the game is badly made. They are arguing about how many hours of ore-carrying you should have to do before the good part, which is a question each reviewer answers with their own tolerance. Compare it to the three-and-a-half point gap that opened under Blood of Dawnwalker, where reviewers could point at a specific design decision and disagree about it. This one has no such object. It is temperament.

Snow is the hardest thing you can ask of this art style

Valheim’s look was always a trick, and a very good one. Textures painted at a resolution that would have embarrassed a 2004 game, filtered hard so the pixels stay square and deliberate, and then lit by a thoroughly modern renderer — real-time shadows, per-pixel lighting, and fog heavy enough to close the horizon long before the terrain runs out.

That combination did the work of an art department that Iron Gate did not have. Fog hides both the draw distance and the geometry budget. Silhouette carries recognition, because there is no texture detail available to carry it. And every biome owns a colour: the Black Forest is a green saturated enough to read as one mass, the Plains are wheat, the Mistlands are that purple-grey soup.

The Deep North gets white.

White terrain, white particles, a sky not much darker than either, and the fog that was doing all the hiding now sitting on top of a much narrower range of values. Every tool the style leans on goes quiet at the same time. Silhouette needs something behind it. Fog needs somewhere to recede into. Biome identity by colour needs a colour.

The fixes available in that corner are countable on one hand, and any environment artist reading this already has the list. Push the shadow side hard into blue so the value range widens back out. Put dark rock and dead wood through the snow as anchors. Let the sky do the colouring — aurora, low sun, anything that is not white. Make fire the only warm thing on screen, which doubles as a gameplay read, because in a biome that wants to kill you the warm pixel is the safe one.

Reviewers are calling the result gorgeous, so something in that list landed. It is the most difficult art problem the game has set itself in five years, and it was saved for last.

IGN's video review, whose 10 is the highest of the eight scores in the average above.

Five years, and it finished

Early access has a bad reputation it mostly earned, and the reason is survivor bias in reverse: the games that leave it quietly are outnumbered by the ones that sit there. Valheim went in on 2 February 2021, sold five million copies inside its first month, and could have stopped selling updates any time after that with no commercial penalty worth the name. It kept going, biome by biome, for half a decade.

Set that against 1666: Amsterdam arriving in early access thirteen years after Ubisoft cancelled it, selling the first fifteen hours of a campaign with the rest promised. Both are honest uses of the label. Only one of them has now shown what the far end looks like.

The number I would write down is 9, with the caveat that it is a day-one 9 from eight verdicts, and that the 80s are not wrong about the ore.

Keep reading

Share this

Comments

Loading

Appears straight away. Disagree as hard as you like.
All articles