End of Abyss: strong dread, and a map that lied
Eleven verdicts average 7.5 across a three-point range, and what reviewers kept hitting was the map. A patch fixed most of it the day after launch.
Two kinds of score live here. Where I played the game myself, the number is my own verdict and nobody else's. Everywhere else it is an average of the verdicts published elsewhere, converted to a 1–10 scale and rounded to the nearest half point, and the article lists the outlets it counted and the range they spanned, because a game that splits critics is telling you something a midpoint hides.
Eleven verdicts average 7.5 across a three-point range, and what reviewers kept hitting was the map. A patch fixed most of it the day after launch.
Eight verdicts average 9.0 across a two-point range, four days before release. The PC Metascore sits six points under the PS5 one.
Score 8 from five verdicts spanning 6 to 9.5. Reviews landed five days early, most of them campaign-only, and the split is about level structure.
Eight verdicts average 9.0 and Steam still reads Mixed. A 150GB install for a PS2-era bonus and a memory leak past 20GB are doing the damage.
Five verdicts on Minecraft Dungeons II run from 6 to 9. A three-point spread on a sequel critics agree refines rather than reinvents.
A palette I'd happily steal, townspeople built from a handful of boxes, and a cat that only jumps where the game allows. A thin 6 from me.
Six verdicts average 9 across a 2.5-point spread, from a perfect score down to a 7.5. Kyle Thompson drew, coded and designed all of it himself.
Six verdicts average 7.5 across a 2.5-point range. What splits them is The Grounds, the open-world hub EA spent the year building.
Eleven verdicts average 8.0 across a four-point spread. Reviewers agree the atmosphere is franchise-best and argue about the stealth on top of it.
Eight verdicts average 7.5 across a six-point range. Reviewers agree the environments are career-best work and disagree about nearly everything else.
Seven outlets put a number on Cregger's Resident Evil. Five said eight, two said six, mean 7.5. Rotten Tomatoes reads the same pile as 98%.
Nine verdicts average 8.8 across a three-point spread. The marks it drops are almost all for the most expensive thing in the game.
Seven scored verdicts average 6.8 across a three-point range, and the part reviewers hit hardest is the commentary EA expanded with generative AI voice.
Twenty-four verdicts average 7.5 across a five-point spread. Metacritic 78, and the lowest-scored PlayStation Studios game of the PS5 generation.
Eight launch-day verdicts average 9, running from an 80 to IGN's 10. Five years of early access ended today, and snow is the hardest biome for this art style.
Six verdicts run from a 6 to a 9 and average 7.5. The disagreement sits over one decision — the playset became four open-world islands.
Ten verdicts average 8 and run from 6 to 9.5, a three-and-a-half point spread. The characters animate at 12 and 24fps on purpose.
Three scored verdicts average 8.3 a week into paid early access. The defence everyone is praising is built from footage broadcast cameras barely shoot.
Twelve verdicts average 8, running from 6 to 9.5. The thirty-day clock is what splits them, and it is an environment budget problem before it is a design one.
Twelve verdicts average 8.5 and the spread is unusually tight. The complaint that keeps coming back is the one Capcom wrote into the story on purpose.
The Switch 2 port everyone wrote off after a 15fps demo is reviewing at 91. Six verdicts average 9.5, and almost nobody docked it for the cuts.
Five published verdicts average 8/10. The high scores love the cinematic super-shots, the lower ones want the football back, and Tamsoft's answer is a parry.
EA and Lucasfilm's Clone Wars tactics game landed today at 87 on OpenCritic from nineteen critics. The six outlet scores I could verify average 8.5.
Twenty published scores run from 7 to 9.5. The split is about whether a sequel is allowed to throw away the thing that made the series famous.
Game Freak's first real-time action RPG averages a firm 7 across eight scores, split between critics who found something new and something unfinished.
Master Collection Vol. 2 reviewed to a 9.0 average this week, and the headline is simple — MGS4 is off PS3 for the first time ever.
Frogwares ditched the open-world detective formula for tight survival horror, and critics gave it a full aggregate jump for the change.
HBO's Green Lantern show built a practical ring suit instead of the CG one every prior adaptation used, and the reviews keep circling that choice.
The reviews landed with premium early access, and they are a full grade above the original. Around thirty people made this.
An 87 on OpenCritic, a Mixed on Steam, and a forty-point gap. Forty-odd reviews in five languages point at art direction as the shared complaint.
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