Gears of War: E-Day ships UE5's MegaLights first
The Coalition went from roughly three shadow casters on screen to hundreds, holding 60fps on Series X. On PC only a 5090 clears native 4K60. The cost moved.
Environment art, shading, rigging and the pipelines around them — Blender, Unreal, Substance, Marvelous Designer and Houdini, read from inside the job rather than from the release notes.
49 articles · latest 4 Oct 2026
The Coalition went from roughly three shadow casters on screen to hundreds, holding 60fps on Series X. On PC only a 5090 clears native 4K60. The cost moved.
Maxon built an MCP server into Cinema 4D so Claude or ChatGPT can drive it. Undo, scoped permissions and an audit log decide whether it is usable.
The upstream Android patch builds Blender with the NDK and runs it through SDL3. Vulkan is required, arm64 only, and the dependency set is short a denoiser.
Jae Jun Yi's multi-layered RBD workflow, presented at SIGGRAPH 2026, lets a second fracture inherit motion a director has already signed off on.
CD PROJEKT RED rebuilt Phantom Liberty's spider tank four times across two years, and calls it one of the most expensive art assets the studio has made.
A modder path-traced GTA 2 by writing a Direct3D 9 renderer that rebuilds the game's tile world into geometry RTX Remix can actually light.
MobyGames will let developers claim credits their studio left off, and verify them. It costs $14.99 a month, aimed at an industry shedding jobs.
Foundry's texture painter now de-repeats tiled textures in a hexagonal grid. The technique is four years old and has been in renderers for months.
A 5090 clears 60fps at native 4K with ray tracing and still hitches. Konami has now confirmed a performance patch. Two separate faults are doing the damage.
Dropped frames, warped models, faces redrawn by hand. Every trick that makes Orange's CG read as anime costs the asset reuse 3D is supposed to buy you.
CD PROJEKT RED's art directors say every building, advert and piece of litter in Night City was placed by hand. First person is why it had to be.
Static Between Stations renders its rooms in Blender and plays them as video — path-traced, scan-heavy, nothing the engine has to optimise.
Blender Studio's first OVERGROWN footage landed on 14 September. The painterly shadows in it are solved in the geometry that casts them.
Zerply shuts down on 28 September after sixteen years. Export requests close on the 21st, and no one site replaces what it did for VFX credits.
Caustify carries a wavelength to CIE 1931 and converts once. Cycles samples one too, then hands it back to RGB. That gap is why dispersion renders slowly.
Raf Schoenmaekers gave Krokodove away through Reactor for two decades. Blackmagic's 8 September release puts it in the box, and ends a render farm headache.
Imageworks built Kismet inside Houdini so ink lines would follow a moving character. Grease Pencil in Geometry Nodes puts that within reach of one person.
Blender Studio dropped the paywall on every OVERGROWN production log for a week, while the feature itself is still short of the subscribers it needs.
A free add-on pipes Fusion 360 into Blender over localhost and matches bodies by ID, so materials, creases and light links live through the second export.
ArmorPaint tagged 1.0 on 3 September, eight years into early access. Source still free under zlib, binaries still $19, and six build targets explain the wait.
Six people, four regions, 5.6TB and 189,589 frames. What a location-scanning trip actually brings home, and which parts of Japan refuse to be scanned at all.
A proper car sim inside 3ds Max at last. Tyson Ibele's plugin now drives PhysX vehicles from the same flow graph as the particles and rigid bodies.
Mike Gaynor's After Effects alternative left beta with more than 130 nodes and a $129 perpetual licence. The Linux build is what pipelines will notice.
Your render's lighting can be right and the shot still looks pasted. Usually the plate and the render are sitting in two different colour worlds.
PaintBridge sends Blender's viewport passes straight into Krita and projects the paint back — normals, depth, AO and colour ID included.
Stylized hair fails in lighting more often than in shape. Point the normals off a scalp proxy and the clumps finally shade as one volume.
DLSS 5 leaked out of an NBA 2K27 build before release. Modders put it in Control and Skyrim, where it repaints finished art and halves frame rates.
RTX Mega Geometry lets Unreal Engine 5 ray-trace Nanite's real cluster geometry instead of a decimated stand-in. Gears of War E-Day ships on it first.
A breakdown of Ezequiel Grand's commercial VFX career, published on 80.lv, traces how a Paul McCartney tour deadline pushed him into procedural Houdini work.
CLO Virtual Fashion's cloth sim tool picks up a Seamline Ripping Tool and two new pinching modes today.
Morgane Muller's Spellbound Dormitory, covered by 80.lv this week, gets its stained-glass windows to glow without a single translucent shader.
Render Ready builds hero garments from physical scans on poseable mannequins instead of cloth sim, and now feeds the same data to AI motion models.
Foundry's Nuke 17.1 beta drops lights onto a Gaussian splat in comp, and what it deliberately skips to manage that sets the honest expectation.
No Brakes Games' new sheep-herding puzzler puts the player at doll's-house scale over 21 fully interactive dioramas.
Quadify Ultra ships an ML router for Blender 5.0 that reads a mesh's geometry and decides which of five retopology algorithms to run on it.
Scantic trains Gaussian splats on-device: no account, no upload, no wifi. It is not the first, which is why offline capture is now the baseline.
David Papunashvili's Punk Knight reads as flat concept art until you rotate it. The 2D concept is projected onto the sculpt and PolyPainted over.
CGChannel ran ReDefine's breakdown for the tank battle in Ikkis, a film about the 1971 Battle of Basantar.
Dragoslav Vugdelija's Tears in Rain project is a small sci-fi prop with metal, glass and plastic sculpted into believable wear.
Territory Studio built the Bond title sequence out of 007 First Light's own animation data. Here is what reusing in-engine mocap actually costs.
True Depth V3 adds proper camera-projection scenes and one-click HDRI studios on top of its depth-map displacement, all running locally off a single 2D image.
A House Flipper parody where you renovate as badly as possible and still get paid. Convincing bad craftsmanship is a stranger art problem than good.
Downtown Generator, a new Geometry Nodes add-on for Blender 5.x, builds full procedural American downtowns from your own asset library.
Emanuel Pessel rebuilt Valve's Headcrab in Unreal Engine 5 Substrate and published the whole process, since nobody writes Substrate guides for creatures.
A free Geometry Nodes tool by 3D artist Sherzod Kadirov turns ordinary hair groom curves into fully controllable feathers. No plugin, no custom particle hack.
Spline Architect's new update adds GPU instancing along splines at a scale that used to mean switching to Houdini.
Epic sold both platforms to the KitBash3D people. Nothing changes today, and the promises are the reassuring kind.
Two years of support, ACES colour management built in, and a compositor that finally got rebuilt.
Timelapses look impressive and teach almost nothing. Here is why the slow version is the one worth keeping.
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